Potential Valve Anti-Cheat for Minecraft
Had this idea the other day and wanted to float it by some admins.
What's the problem?
Minecraft is full of hackers. In 5 minutes a kid can search 'minecraft hacks' and be hacking undetected on your server. Serverside plugins like NoCheat+ do a great job mitigating a lot of this but not all of it. Hackers still have a competitive advantage (and aimbots cannot be effectively countered serverside) and the Minecraft client/netcode is so buggy and inconsistent these anticheat plugins can't do a perfect job. What's worse, the most common hackers are ones that are very capable of avoiding detection even when an admin is closely monitoring a player. ESP, aimbots, etc.. these types of cheats are simply not detectable with only a server plugin and good moderation.
Clientside anticheats are rare in this community because it requires downloading a shady jar and is another barrier to entry when trying to connect to a server. The idea here is to implement a wide-scale, reputable anticheat that is resistant to 'casual' hackers. It will still be completely bypassable by serious hackers developing cheats for CoD, TF2, and whatever else, but will dramatically reduce the amount of 'modified jar' cheating which is where the vast majority of hackers get their hacks now. A VAC system would make cheating much, much harder.
What is it?
VAC (Valve Anti-Cheat) for Minecraft. When you join a secured minecraft server, you are required to run a scanning module (.exe in most cases) which collects data about your system running currently. In VAC, the client determines when it's cheating and tells the VAC servers that it's detected a cheater, but in this case, the scanner would just send bulk data to the server. Then the server would determine if someone is a cheater or not.
How would servers use this?
Upon login (or X minutes of play or when a player who hasn't donated logs in, etc) the minecraft server asks the anticheat server for verification this player is clean and checks back every X minutes. Maybe, the player can't play until they are verified. The scanning module sends updated information to the anticheat server every X minutes. If a client hasn't verified recently or is a recognized cheater, the server would kick the player.
Servers could also check if a player is a known cheater and ban them right out the gate. Of course then you have to worry about false positives so maybe this wouldn't be implemented immediately.
Bank dan lembaga keuangan lainnya kasmir pdf. This would be implemented as an open-source bukkit/spout plugin for all server owners to use freely.
Well, it's still a clientside anti-cheat.. Horizon in the middle of nowhere episode 1 english dub.
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Yep. And it's still a pain to have someone download a .exe they have to run every time they want to play your server. Not to mention insecure (malicious server owners could point players to a virus instead of our scanner module). One way this can be mitigated is with a Forge mod which automatically starts up the scanner when it detects the player connecting to a secured server. So Forge users, at least, would be able to play hassle-free after that first download. Vanilla players (a lot) would have to start the scanner manually.
This service would really be used for communities who taking cheating seriously and want to cultivate a community of dedicated, competent players. PvP servers and community-oriented servers are the biggest for this. Maybe servers don't straight out block non-verified players from playing, but verified players get rewards. Or non-verified players are marked for admin review. It's not an all-or-nothing scenario.
What data does the scanner collect?
I've got a few ideas but I don't want to give hackers something to key off of. Obviously it would use information about what sort of files players have and what programs are running. Additionally the community could maintain a blacklist of hacked client md5's or something. It would be a reactive approach. Also, usage of proxies could be detected -- there are some legitmate use cases for Minecraft proxies but the vast majority (I'd guess) is people trying to avoid an IP ban.
One advantage is the fact that the exact definition of 'cheater' would not be clear to hackers. Even if they can get to exactly what data is being sent, that's still not neccessarily useful -- only this private, closed-source server would know the definition of 'cheater' based on that data.
Who runs this? I'd program it if there was enough interest. You'd spin up a couple of Amazon EC2 instances and a database to keep track of users. Obviously this means a lot of throughput -- a lot of players reporting in every X minutes and a massive (SQL or Redis) DB holding all the cheating states for all players. This is not cheap and would require a decent amount of out-of-pocket payment. Maybe people would pay for access to this API and keys would be issued. Really depends on what the community wanted.
Open Source? The server plugin would be and the client Forge mod would be too. The scanner, anticheat service would both not be. Hackers are going to have to figure that out themselves :)
Vac Anti Cheat Free Download Pc
Thoughts? Suggestions? Would you implement this in some form? It's still got problems but something like this could really improve the quality of Minecraft play.
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Name | VAC Status (?) | Date added |
SPEED MAN 1537 Public v.2.5 | Unknown | Jun 22, 2011 |
Materials Wallhack v4 | Unknown | Jun 11, 2011 |
NXG CSS V3.0 Public | Detected | Jun 11, 2011 |
Project-7 v2.8 | Detected | May 10, 2011 |
Project-7 v2.7 | Detected | May 9, 2011 |
iCheat24 Public CSS Simple Wireframe Wallhack | Unknown | May 8, 2011 |
Project-7 v2.6 | Detected | May 8, 2011 |
Project-7 v2.5 | Detected | Apr 15, 2011 |
Machook Public Alpha 1 | Unknown | Mar 31, 2011 |
Project 7 v2.3 | Detected | Feb 21, 2011 |
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